Posts from April, 2011

April 14, 2011

We’re at it again and we’re hiring…

Chip has created the Nth generation of his massive-scale real-time server architecture (the spiritual descendent of Habitat) and we think the time is right for mobile/social games to go multiplayer! So we’ve gotten the band back together, and you can join us!

FUDCorp Job Openings

Real-Time Game Server Programmer, SF Bay Area

About us: a still-stealth start-up with a groundbreaking mobile/gaming platform that will reshape social games/apps. Get in on the ground floor with world-class founders and established technology. If you know us, you what we’ve built since the earliest days of online play.

Your role:

  • Writing server-side Java code for an original massively multiplayer mobile online game
  • Writing/maintaining testing frameworks (mostly in JavaScript for Node.js) for rapid development and massive scale performance evaluation
  • This is a contract position, with potential to join our full-time team

Job Requirements:

  • Immediate Availability. Our recent successes (partners and funding) means we need more help immediately!
  • San Francisco Bay Area. With live meetings at least weekly, increasing over time.
  • Minimum 3 years as a professional Java programmer working on client-server applications in a small, decentralized team.
  • Strong Linux/Unix skills: shell scripting, command line tools, server administration, etc.
  • Big plus: server-side JavaScript/ECMAScript skills, especially with Node.js
  • Big plus: experience with Amazon EC2, and optimizing server features for automatic deployment
  • Big plus: previous work with implementing social games, such as taxonomies, economies, abuse mitigation, and social issues
  • Big plus: experience with iPhone or Android app development

Please send resume and contact info to jobs@fudcorp.com.