Posts from February, 2017
February 7, 2017
Open Source Lucasfilm’s Habitat Restoration Underway
It’s all open source!
Yes – if you haven’t heard, we’ve got the core of the first graphical MMO/VW up and running and the project needs help with code, tools, doc, and world restoration.
I’m leading the effort, with Chip leading the underlying modern server: the Elko project – the Nth generation gaming server, still implementing the basic object model from the original game.
http://neohabitat.org is the root of it all.
http://slack.neohabitat.org to join the project team Slack.
http://github.com/frandallfarmer/neohabitat to fork the repo.
To contribute, you should be capable to use a shell, fork a repo, build it, and run it. Current developers use: shell, Eclipse, Vagrant, or Docker.
To get access to the demo server (not at all bullet proofed) join the project.
We’ve had people from around the world in there already! (See the photos)
http://neohabitat.org #opensource #c64 #themade