Posts from February, 2017

February 7, 2017

Open Source Lucasfilm’s Habitat Restoration Underway

Habitat Frontyard taken 12/30/2017Project Hub taken 12/30/2017

It’s all open source!

Yes – if you haven’t heard, we’ve got the core of the first graphical MMO/VW up and running and the project needs help with code, tools, doc, and world restoration.

I’m leading the effort, with Chip leading the underlying modern server: the Elko project – the Nth generation gaming server, still implementing the basic object model from the original game.

http://neohabitat.org is the root of it all.
http://slack.neohabitat.org to join the project team Slack.
http://github.com/frandallfarmer/neohabitat to fork the repo.

To contribute, you should be capable to use a shell, fork a repo, build it, and run it. Current developers use: shell, Eclipse, Vagrant, or Docker.

To get access to the demo server (not at all bullet proofed) join the project.

We’ve had people from around the world in there already! (See the photos)

http://neohabitat.org #opensource #c64 #themade

Habitat Turf taken 12/30/2017Habitat Beach taken 12/30/2017